GHOULBOX
| Author | Jason Persinger |
|---|---|
| Version | 1.1 (data as of 2026-10-09) |
| License | GPL-3.0 |
| Repository | https://github.com/jasonpersinger/ghoulbox-fm1-dungeon-synth |
| Web / installer | https://jasonpersinger.github.io/ghoulbox-fm1-dungeon-synth/ |
| Based on | Felucca 1.0.5.2 |
| Emulates / engines |
|
Dungeon synth (Old Tower, Hole Dweller, Mortiis vibes) on top of Felucca 1.0.5.2. Power it on and you drop straight into the dungeon: hurdy-gurdy melody, crypt pad, monks chanting, a drone in D minor at 72 BPM — under a splash skull, on an old-RPG screen with pixel typography, stone windows, a sword cursor and torches flickering on the wall.
Workflow
Dark-ambient/medieval soundscapes and songwriting; the PDF guide includes “dungeon recipes”. The installer backs up before writing.
Engines & what it emulates
The star engine is GURDY, a hurdy-gurdy: bowed melodic string, tuned drones and a buzzing trompette bridge; alongside it, a bagpipe (reed chanter over root and fifth drones). There are 7 new 6-operator FM patches (French horn, spinet, crystal choir, dark strings, lo-fi flute, pipe organ, tuba) and real CC0 recordings from Versilian Studios: bowed psaltery, Renaissance chamber organ, baroque recorder, folk harp, plus choirs, organs, lute, harpsichord. All told, 55 curated sounds across 12 engines.
What sets it apart
- The HALL reverb goes from a 1.5 s stone chamber to a 12 s cathedral by borrowing the delay buffer — without a single extra byte of RAM.
- TAPE/CRSH master: worn cassette + cheap sampler laid over everything.
- The CRYPT palette (stone, bone, torch amber, blood red) and a 50-page PDF user guide.
- Contributed the ROOM reverb click fix upstream to Felucca (PR #121).
Status & caveats
Stable (1.0 and 1.1 shipped the same day), hobby-paced and “tested on a single FM-1”, per
the author himself. Mind the documentation: the README on the main branch is upstream
Felucca’s — the real docs live on the ghoulbox branch and in the PDF.